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Unreal Houdini Substance Painter Photoshop

Burnout VFX Unreal Material + Niagara Fluids Smoke

Creating realistic soft body physics can be a bit of a challenge when it comes to maintaining smooth gameplay performance. So we have to use some tricks up overcome those limitations!

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vid. Burnout tire effect in action

In this little showcase, I’m excited to share my work on capturing the burnout effect of a drag racing tire.

Wheel3-Preview pic. The Sponsor Car rendered in Unity HDRP

Wheel4-Preview pic. The Sponsor Car rendered in Unity HDRP

The core concept is straightforward: we just need to rotate the UVs of the tire wrinkles normal map but modify UV rotation by a radial (donut) gradient.

Adding Niagara smoke VFX and some procedural modeling as a bonus to bring it to life!

Wheel1-Preview pic. The Sponsor Car rendered in Unity HDRP

Wheel2-Preview pic. The Sponsor Car rendered in Unity HDRP