PrevArrowIcon
GraphIcon
PORTFOLIO
Unity MODO Substance Painter Photoshop Megascans

“Super Street: The Game” Graduation Project

This sponsor car was my graduation project and my contribution to the “Super Street: The Game” DLC. I added extra love to it later and decided to render it using new Unity’s rendering pipeline (HDRP).

SponsorCarImg1-Preview pic. The Sponsor Car rendered in Unity HDRP

The car was modeled in MODO and textured in Substance Painter. As the base, one set of 4k textures is used. Details are achieved by multiple sets of smaller tileable textures.

SponsorCarImg4-Preview pic. A dramatic front angle shot highlighting the aggressive design and “headlights”

Photoshop used for the concept, which should be seen as an initial idea and guideline rather than a final goal.

For the road, I used textures from the Megascans library. Geometry for the background buildings, in general, were assembled from the free assets, while the materials and textures were custom made.

SponsorCarImg5-Preview pic. View from the front-top

SponsorCarImg6-Preview pic. Side profile

SponsorCarImg2-Preview pic. Long focal length rear shot

SponsorCarImg7-Preview pic. Exploded view of the 3D model, revealing the internal structure and separate components of the car

SponsorCarImg3-Preview pic. Initial concept art, illustrating the early vision and design direction for the Sponsor Car