“Super Street: The Game” Graduation Project
This sponsor car was my graduation project and my contribution to the “Super Street: The Game” DLC. I added extra love to it later and decided to render it using new Unity’s rendering pipeline (HDRP).
pic. The Sponsor Car rendered in Unity HDRP
The car was modeled in MODO and textured in Substance Painter. As the base, one set of 4k textures is used. Details are achieved by multiple sets of smaller tileable textures.
pic. A dramatic front angle shot highlighting the aggressive design and “headlights”
Photoshop used for the concept, which should be seen as an initial idea and guideline rather than a final goal.
For the road, I used textures from the Megascans library. Geometry for the background buildings, in general, were assembled from the free assets, while the materials and textures were custom made.
pic. View from the front-top
pic. Side profile
pic. Long focal length rear shot
pic. Exploded view of the 3D model, revealing the internal structure and separate components of the car
pic. Initial concept art, illustrating the early vision and design direction for the Sponsor Car