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PROJECT
steam
playstation
xbox
switch

Taxi Chaos

Contributions

Building Generation (Houdini)
It was a first ride with procedural building generation system using Houdini, which was a great learning experience for us
Materials & Shaders
Developed flexible materials for procedutral buildings. This reduced the 'fee' of creating textures for buildings and gave us more flexibility in changing the look of the town
Vertex Animation Effects
Learned how to bake simulations to textures (VAT) in Houdini
Performance Optimization
Optimized game performance to make it happen on Nintendo Switch
Outsource Team Supervision
Steered external art teams and asset delivery, ensuring quality and deadlines were met