Taxi Chaos 2

Taxi Chaos 2

On Taxi Chaos 2 I worked across technical tooling and real-time VFX: building systems that helped artists assemble the city faster and authoring the gameplay and environment effects that bring its chaotic streets to life.

Procedural Building Generation

I developed a building generation tool that lets designers assemble varied, modular structures quickly instead of placing every piece by hand - speeding up how the city gets built and iterated on. ↓

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PCG Building generation tool

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Swapping materials example to add extra variety to the PCG buildings

Each building instead of regular modular parts can use assemblies of assets, which can be used non-destructively. In that way a small authored or purchased kit can produce even bigger variety of believable structures, and artists can reshape or extend any building in seconds.

Platform Tool

The platform tool lets designers draw a footprint with a simple spline and instantly get a clean, extruded platform with rounded corners - no manual modelling required. ↓

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Geometry Scripting + PCG. Platform Generator Tool

Gameplay & Environment VFX

Taxi caught in an EMP shockwave

img. EMP blast VFX

Amphibious taxi driving across the water

img. Stylized Water Wheels VFX

A range of Niagara effects authored for gameplay moments and environmental detail. Here are a few examples ↓

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Niagara-driven skidmarks

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Water spray kicked up from the wheels

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Rocket booster effect

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Cyber Clutch: Hot Import Nights

Cyber Clutch: Hot Import Nights

I joined Cyber Clutch late in development, taking on a variety of responsibilities across the project. My work ranged from gameplay VFX and technical tooling to production support and overall game polish, helping bring the project across the finish line.

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↑ One of the highlights was creating the vehicle shield impact effect. The shield reacts dynamically to incoming attacks, generating energy ripples that propagate from the exact point of impact, helping sell the feeling of futuristic combat.

I also developed an automated pipeline for generating vehicle customization thumbnails. This replaced a repetitive manual workflow, freeing up artists to focus on creating content rather than spending time producing and updating preview images. ↓

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